About This Game Warbanners is a turn-based, tactical strategy game with role-playing elements. Managing a squad of mercenaries, the player will experience the story campaign's 42 missions, battle through a meticulously crafted fantasy world, and achieve the ultimate goal: become a true legend! Key features:• Create and modify your unique, well-prepared army; hire and equip soldiers, develop their fighting qualities, and learn new exotic skills.• Hire assistants! They will not participate in battles themselves, they never engage in dangerous activities, but they will provide you with several bonuses and options. Expect a catapult, poisoned enemies, increased morale, and much, much more.• Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape morphology and lighting, each unit's field of view, morale, and even fatigue.• Manipulate the battlefield environment to gain tactical advantages! Freeze rivers, chop down and burn trees, dig trenches, construct bridges and barricades, and so on.• Choose the optimal level of difficulty for your tactical fantasy RPG experience; from easy for beginners, to nightmarish for sophisticated tacticians. With every step you take in Warbanners --each and everyone marked by blood and iron-- an invisible but deadly threat will become more tangible. Darkness itself, brooding in the corners of your soul, shall become ever more palpable.Who said earning your place among ancient legends would be easy? 1075eedd30 Title: WarbannersGenre: Indie, RPG, StrategyDeveloper:Crasleen GamesPublisher:Crasleen GamesRelease Date: 18 Oct, 2017 Warbanners Digital Download I lost interest during my playthrough. There is no drive to continue playing. Units are being transfered to the next level. You can upgrade these but the new attributes they will receive aren't that interesting to me, just your generic +1 attack stats etc. The story is cliche and forgettable, I didn't care for that. There is variety in missions and maps but I often applied the same tactics by clustering units together because of their adjacency bonus.I cannot name a single great thing that really stood out, the opposite is true as well and can't point out a single really bad thing about the game. The developer played it on safe due to the lack of innovation. The game is okay and polished but somehow feels flat. There is nothing that really stands out which is probably the reason I lost interest.. Excellent and indepth combat game. Warbanners is a turn-based game with heavy tactical elements. You lead a band of various units (up to 16 at game end) of various classes. The campaign is almost completely linear. Each unit may equip 0-3 potions depending on class, which may be used in place of that unit's traditional move\/attack, abilities (cooldown based) or spells (mana-limited).I played through on the easiest difficulty. It was fairly straightforward at this difficulty level. My sense is that higher difficulties throw more enemies at you. Midway through my first playthrough I thought it likely that I would play the game again at a higher difficulty, but ultimately I grew somewhat tired of the experience and settled for merely finishing the one campaign. Frankly, the battles weren't interesting enough (at least for me) to warrant another playthrough, as longer battles aren't really what i am looking for with such an RNG based game (i.e. XCOM-like to-hit percentages).Pros: Decent enough roster of characters. However, the descriptions of many classes didn't impress me and only 5-6 of these seemed worth using (and internet research seems to confirm this notion). Still, on the whole what was there was decent. Individual battles were scripted, which I appreciate. Though I think i am in the minority, I actually enjoyed the HOMM-type of randomness at level-up in selecting your improved skill. While these stories have been done a million times, this story was OK. Frankly in a game like this, story is secondary to long-term team-building and tactical fighting, at least to me. I like the concept of assistants, as it played into the larger game of money-management and overall progress. Effect of light\/dark on chance to hit was nice.Minor Cons: Each troop could only hold one artifact. I would have preferred at least two. Further, many artifacts were somewhat uninspired boosts to stats. Again, this vanilla handling may have been fine if units could diversify with more than one item. Campaign was too long for my liking. I would have preferred a slightly shorter campaign, thus facilitating multiple run-throughs with different team compositions. Obviously, this point is quite subjective. Campaign was a bit too linear. I like the feeling of "getting stronger" and being able to tackle previously insurmountable challenges. I don't need completely open world, but something a little bit in the middle would have been nice. Perhaps this is different on higher difficulty challenges than i played. The purpose of the Arena was somewhat unclear to me. It seemed that you could just endlessly grind this to get more gold and exp, which I didn't want to do as it seemed like cheating (but perhaps I am mistaken). I do like the idea of the Arena, but in a much more limited fashion (i.e. you can do each Arena fight once, perhaps with multiple difficulty levels). These can then serve to provide gold and exp, as well as provide a sense of progression for the player in conquering challenges you couldn't before. A roster of 16 characters is a bit too many for me. Maybe 14 would have been fine. The more characters i have to control, the more you need to throw at me to make it a challenge. That just makes the battles longer, without any deeper strategy really coming through. RNG is frustrating when dealing with binary hits and misses. Even acknowledging my own recall bias, it sure felt like I missed most of my shots between 40-70%. Even granting that the RNG was correct (which it probably was), I would have preferred a softer method to introduce randomness. Perhaps as a deviation (controlled by accuracy difference) off of a target\/mean damage value (controlled by strength difference). Larger Cons: I don't like permadeath in these types of games. Resurrecting after the fact with a permanent loss of stats is also unacceptable. I prefer an injury type of system, where the unit is lost for a set number of battles. Of course, since I played on super-easy difficulty this was only an issue for me a couple times; but it required an immediate reload. Since there is no ability to save after initial troop placement, this would have been a real issue for me had I chose to try a harder run. Permadeath should be an option at New Game startup. I must say that I didn't like the potion system. It felt artificial for my units to use them. Maybe limit it to health and mana only. From the player POV, these shouldn't take a whole turn to use (assuming potions are nerfed overall). Or maybe limit it to a certain class of characters. Beyond that, most enemy characters also seemed to have potions as well. Not sure why potions are standard issue on the undead, but it just came off as irritating. The UI caused me lots of troubles somehow. I always seemed to be a click ahead or behind when trying to get my units to do what I wanted them to. My units would move where i didn't want them to or heal themselves. Admittedly, I often forgot there was an undo button. Perhaps the issue was solely between the keyboard and the chair. :) The unique characters were underwhelming to say the least. I don't think there is much debate as to who would win in a fight between Roderick and Ike (from FE). The other two unique characters flat out stunk.Overall: Though my list of complaints is somewhat long and I didn't attempt a second runthrough, I did enjoy the game as a whole. It seems the developer is working on a sequel, which I fully support and am excited by. I just think there were a lot of little things tripping me up from getting much, much more out of this title. My internet searching led to multiple threads were he seemed to be gathering and implementing community feedback, which is always great. If you like tactical, turn-based games where you build a (somewhat) flexible roster of units, then you should definitely check this game out. You can get it on sale pretty cheap and the overall time commitment isn't too bad.Rating: 8\/10
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Warbanners Digital Download
Updated: Mar 19, 2020
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